Согласно задумке градиентная пирамида должна вращаться относительно y, но этого не происходит. Через час получилось чтото типа пирамиды, но она не движется. В чем моя ошибка?
 
#include <GL/glut.h> GLfloat rtri=10;           // gthdsq eujk void display() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);// Î÷èñòêà ýêðàíà è áóôåðà ãëóáèíû glLoadIdentity();                               // Ñáðîñ ïðîñìîòðà //glTranslatef(-1.5f,0.0f,-6.0f);                 // Ñäâèã âëåâî è âãëóáü ýêðàíà glRotatef(rtri,0.0f,1.0f,0.0f);                 // Âðàùåíèå ïèðàìèäû ïî îñè Y glBegin(GL_TRIANGLES);                          // Íà÷àëî ðèñîâàíèÿ ïèðàìèäû glColor3f(1.0f,0.0f,0.0f);                      // Êðàñíûé         glVertex3f( 0.0f, 1.0f, 0.0f);                  // Âåðõ òðåóãîëüíèêà (Ïåðåäíÿÿ)         glColor3f(0.0f,1.0f,0.0f);                      // Çåëåííûé         glVertex3f(-1.0f,-1.0f, 1.0f);                  // Ëåâàÿ òî÷êà         glColor3f(0.0f,0.0f,1.0f);                      // Ñèíèé         glVertex3f( 1.0f,-1.0f, 1.0f);                  // Ïðàâàÿ òî÷êà 		 glColor3f(1.0f,0.0f,0.0f);                      // Êðàñíàÿ         glVertex3f( 0.0f, 1.0f, 0.0f);                  // Âåðõ òðåóãîëüíèêà (Ïðàâàÿ)         glColor3f(0.0f,0.0f,1.0f);                      // Ñèíèÿ         glVertex3f( 1.0f,-1.0f, 1.0f);                  // Ëåâî òðåóãîëüíèêà (Ïðàâàÿ)         glColor3f(0.0f,1.0f,0.0f);                      // Çåëåííàÿ         glVertex3f( 1.0f,-1.0f, -1.0f);                 // Ïðàâî òðåóãîëüíèêà (Ïðàâàÿ) 		 glColor3f(1.0f,0.0f,0.0f);                      // Êðàñíûé         glVertex3f( 0.0f, 1.0f, 0.0f);                  // Íèç òðåóãîëüíèêà (Ñçàäè)         glColor3f(0.0f,1.0f,0.0f);                      // Çåëåííûé         glVertex3f( 1.0f,-1.0f, -1.0f);                 // Ëåâî òðåóãîëüíèêà (Ñçàäè)         glColor3f(0.0f,0.0f,1.0f);                      // Ñèíèé         glVertex3f(-1.0f,-1.0f, -1.0f);                 // Ïðàâî òðåóãîëüíèêà (Ñçàäè) 		 glColor3f(1.0f,0.0f,0.0f);                      // Êðàñíûé         glVertex3f( 0.0f, 1.0f, 0.0f);                  // Âåðõ òðåóãîëüíèêà (Ëåâî)         glColor3f(0.0f,0.0f,1.0f);                      // Ñèíèé         glVertex3f(-1.0f,-1.0f,-1.0f);                  // Ëåâî òðåóãîëüíèêà (Ëåâî)         glColor3f(0.0f,1.0f,0.0f);                      // Çåëåííûé         glVertex3f(-1.0f,-1.0f, 1.0f);                  // Ïðàâî òðåóãîëüíèêà (Ëåâî) glEnd(); rtri+=0.2f;             // Óâåëè÷èì ïåðåìåííóþ âðàùåíèÿ äëÿ òðåóãîëüíèêà            	glFlush(); } int main(int argc, char **argv){   glutInit(&argc, argv);   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);   glutInitWindowSize(800, 600);   glutInitWindowPosition(0, 0);   glutCreateWindow("Test");   glClearColor(1.0, 1.0, 1.0, 1.0);   glMatrixMode(GL_PROJECTION);   glLoadIdentity();   glOrtho(0.0, 1.0, 0.0, 1.0, -1.0, 1.0);   glutDisplayFunc(display);   glutMainLoop(); return 0; }